Assassin’s Creed Mirage has a lot of expectations on it, and many players will compare the upcoming Assassin’s Creed game to its predecessors, like Assassin’s Creed 1. If Mirage is going back to the series’ roots, then it needs to understand what made the older Assassin’s Creed games great. Everything from innovative gameplay to characters and the story needs to work for this game to achieve what the developers promised.
Bayek of Siwa
After Origins was released, we did not see the continuation of Bayek of Siwa’s journey in forming the creed of the brotherhood, but Mirage can answer the questions fans still have. Questions like: how was the phrase ‘Nothing is true, everything is permitted’ made? Why did the brotherhood become so rigid as they were in Assassin’s Creed 1? And what happened to Basim? My personal opinion of the first question is that Bayek discovered the true nature of how humanity was created. Realizing that man was created to serve the ISU and the gods he worshipped all his life was nothing but a fabrication. Bayek would understand that there are no laws that would hold anyone down in the afterlife and that everything he thought he knew was false. Bayek would conclude that: ‘nothing is true, everything is permitted.’ This makes narrative sense as in Origins, he was very religious, and having him embody the atheistic tendencies of the brotherhood later in his life would add to his character development. This doesn’t need to be the plotline of Mirage, but it could be a side story that is left by notes like what Valhalla did with Aya’s and Bayek’s story.
Altair Ibn La Ahad
Since the setting is so close to Assassin’s Creed 1, it would be very unusual not to see Basim have a connection with the first playable protagonist of the series. Some fans suggested that the apple that Bayek takes at the end of his story was the same one in Solomon’s Temple at the introduction of Assassin’s Creed 1. It would make sense if we had a line or a scene in Mirage that connects Bayek’s Apple of Eden with the one Altair searches for in Assassin’s Creed 1. Having a connection between Altair and Basim would make the franchise feel connected and not alienate the players, which would satisfy fans of the older games while reconnecting the newer fans of the franchise.
The Battle System
Some players complain about the fact that Valhalla and Odyssey were way too complex when it came to the battle system and combat. Many players want something simpler and which brings the combat back to its origins. More focus on stealth is definitely something to focus on, and it’s going to make things even better for players worldwide. It really is an exciting approach and one of those things that will deliver exceptional results.
More Diverse Missions
Another thing that Assassin’s Creed Mirage needs to improve upon is mission diversity. Previous games rely too much on the same things. Like going to location X, killing the enemies, or grabbing an item and the quest is complete. Even if the world in Assassin’s Creed Mirage is smaller, you do have the feeling that there might be different missions as you progress in the story. Assassin’s Creed 3 had different mission structures, such as hunting, naval warfare (which was only available in missions and not free roam), and Assassin’s Creed Brotherhood had Leonardo’s war machines which were all different and memorable. Not every mission needs to be different from the last, but it will make the game a memorable experience if there are varying missions from time to time.
New Movement Types
The idea here is to bring in new ways to make the most out of verticality. What we already know is that Basim has a great arsenal of weapons, including mines. Adding in more ways to move around but also new challenges to face will certainly make the gameplay feel more alive and interesting. It’s well worth checking out for that reason alone, and the quality and unique style offered here is definitely among some of the best. Having mission structures different is important, but combat is an essential part of Assassin’s Creed, and having it different from previous installments would offer a fresh outlook to players.
Assassin’s Creed Mirage will have Baghdad as the main city, and there’s no idea if we will go to other cities. But what we do know is the fact that they will split the city into 4 different districts. Taking that into consideration, the game needs to do things to ensure that the city is showcased properly and the districts feel different. Some cities and locations in previous AC games felt similar to each other, but if there was more variety, then it would make the game more enjoyable.
Alamut is the headquarters of the Assassin Order. Obviously, we never saw it before in a game, and Assassin’s Creed Mirage will feature it for the first time. Needless to say, they have to do this right and truly bring a lot of exciting ideas into the mix. The reality is that Alamut is one of those places that were known for quite some time in the lore. It is also a very important place for the Hassassins (the real order of the Assassins) Since we never visited this location, we do have a clean slate when it comes to what it is and how it looks. So it makes sense to try and add this location and truly make it stand out. That alone is going to make a huge difference and push the limits of what we saw in these games, to begin with.
Weapons and tools
We do want to see era-accurate weapons. Basim himself seems to have a lot of tools that will make sneaking around very interesting and certainly a whole lot of fun. Like in previous games, he will have an eagle to scout around. With that in mind, you will notice that some enemies can shoot the bird down. So they did change things a little bit, and that’s exciting because it does add up to create a more diverse and interesting story.
The 40 Thieves
It’s a bit strange that the game doesn’t have a release date, but a piece of DLC is already planned in the form of The 40 Thieves. We don’t know for sure what this will feature, but we can expect Ali Baba and the 40 thieves to be featured here.
There’s no denying that Assassin’s Creed Mirage has unique ideas, and even if it goes for a smaller scale, it’s set to be a fun experience. This is why I think this is going to be a great game that everyone will enjoy, especially if you are a fan of great, action-packed gameplay mechanics!
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