The new player experience in the Elder Scrolls Online can be confusing: the game has so many quests and storylines, and they all pop up at the start of the game. Archmages, vampires, Daedra, mad prophets, and cute puppies—literally everyone wants your assistance, so the sheer amount of content thrown at you can be easily overwhelming.

The game tries to make you play freshly released content first, so the events from the past and the present mix up with each other, killing any consistency left in the story. After playing The Elder Scrolls Online, I realized that FOMO is actually a real thing. So this guide presents all DLC in the right chronological order, as it was meant to be played from the story perspective.

Main Story and Alliance Campaigns:

The Elder Scrolls Online

So you’ve completed the tutorial in the Keywright gallery, and all of these portals are staring at you, calling you in. However, you’re not so sure where you should go.

Proceed with the following: if you’re a proud member of the Daggerfall Covenant, you should choose Stros M’kai. In case you have an allergy to Bretons and Orcs, especially Orcs, and prefer the Norse-like vibe of Ebonheart Pact, you can go to the Bleackrock Isle. But I know that you stand for Aldmeri Dominion, so all of these peasants from other factions are nothing to you. In that case, start your journey in Khenarthi’s Roost.

When it comes to the main quest, you can start it in any of the following cities: Vulkhel Guard (Auridon), Daggerfall (Glenumbra), or Davon’s Watch (Stonefalls). All you need to do is talk with the hooded figure and follow her instructions. Don’t blame anyone but yourself if you find yourself tied or shackled. After you finish the first mission of the main quest, you will appear in the starting zone of your alliance.

Daggerfall’s campaign, apart from Stros’ M’Kai, offers players adventures in 5 zones; you should complete them in this sequence: Glenumbra, Stormhaven, Rivenspire, Alik’r Desert, and Bangkorai. In the case of the Ebonheart Pact, players should choose the following path: Stonefalls, Deshaan, Shadowfen, Eastmarch, and The Rift. Continue your journey as an Aldmeri Dominion member in the following order: Auridon, Graywood, Greenshade, Malabal Tor, and Reaper’s March.

A Guild Perhaps?

Early on, consider joining the Mage, Fighter, or Undaunted Guilds. In order to join each of them, locate their respective guild halls in the capitals. Members of the Undaunted can be found at the taverns of the main cities: Vulkhel Guard (Auridon), Daggerfall (Glenumbra), or Davon’s Watch (Stonefalls).

Also, if I were a new player, I would stay away from any prologue quests. All of them are teasers for DLC content, for which we’re not yet ready.

After you complete the main quest and the alliance story, the fancy-looking gentleman Caldwell from Cold Harbour will offer you the chance to see the story of Tamriel through the eyes of your enemies. He will assign you Cadwell’s Silver and Gold quests. These quests task you to complete zones belonging to the opposing factions.

From Craglorn to Shadow of the Hist:

You can access any DLC through the “Stories” tab of the Collections menu. Just select a DLC you need and click to accept the quest or alternatively you can talk with NPC. Some expansions, however, have prologues. The prologue quest is a teaser for the expansion.

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Usually, the developers add these quests before the main content release. So first of all you should complete the prologues and after that continue with the main story of each expansion. Some early DLC don’t have prologues. They are as follows: Thieves Guild, Dark Brotherhood, Craglorn, Imperial City, and Orsinium.

You can do the DLC in any order you want but Shadow of the Hist is a special case, it should be done after the Dark Brotherhood.

Thieves Guild & Dark Brotherhood:

Thieves guild is dedicated to, you guessed it, thievery. In order to start your rise to the heights of outlaw glory, you can talk with Quen. You can find her at each outlaw refuge in Tamriel. But if you want to roleplay the true villain, welcome to the Dark Brotherhood, a guild of assassins and followers of Sithis, the godly being that represents void and emptiness.

You will be able to begin your dark crusade after talking with Amelie Crowe. Like Quen, Amelie can be found in any Outlaw refuge. After you’ve done the main quest of the Dark Brotherhood, open the Dungeon finder and queue for the Ruins of Mazzatun dungeon. It is part of the Shadow of the Hist Expansion.


Orsinium is the capital of the Orkish kingdom. To enjoy the orcish hospitality (no joke) just talk with Stuga. She can be found in Vulkhel Guard, Daggerfall, and Davon’s Watch.


Craglorn is a more hardcore PVE-oriented expansion. The developers created it with small group content in mind but overhauled it, making it more accessible for solo play.

The main story of the zone is about castellations in the sky. You can begin observing the sky in Craglorn after speaking with the Star-Gazer Herald. Find him in Elden Root, Wayrest, and Mournhold.

Imperial City:

While Craglorn is all about PvE, Imperial City takes the opposite direction. Imperial City is the arena in ESO where players compete in high-risk, high-reward PvP. Have fun and don’t be killed by some teen edgelord in the first few seconds.

From Morrowind to Elsweyr:


Do you remember the prologue quests I mentioned in the beginning? It’s time to complete them. At least one of them: go to Wayrest, enter the Cloudy Dregs Inn, speak with Rhea Opacarius, and start the Missing Prophecy quest. Then find Morrowind in the Stories menu and click accept the quest. This will lead you to Morrowind, the home of dark elves and a source of nostalgia for chads, who would consider you a casual if your first Elder Scrolls game was Oblivion or, even worse, Skyrim.

While adventuring through Morrowind, you will eventually end up in the Clockwork City. In this case, the prologue quest is called Of Knives and Long Shadows. You can find the note Order of the Eye Dispatch in any Mage guild hall. Afterward, you should open the dungeon finder and complete these dungeons: Fang Lair, and Scalecaller Peak.


From this point, you will be able to continue your journey on the high-elf island of Summerset with another prologue quest: Through a Veil Darkly. Talk with Vanus Galerion to begin, he is located at the Mage Guildhalls scattered through Tamriel. To start the expansion just find Summerset in the “Stories” menu and click accept the quest. On the island, don’t miss the opportunity to join the mysterious Psijik Order, which not only has a rich lore, but also one of the most useful sets of skills in the game. Oh, and please don’t forget to do the dungeon: Moon Hunter Keep.

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Having left Summerset behind, we will venture to Murkmire, the native lands of the Argonians. You will find Concordia Mercius, who gives you the prologue quest Ruthless Competition in Vulkhel Guard, Daggerfall, and Davon’s Watch. As always use the “Stories” menu to start the expansion. Find the missing Argonian relics, observe the exotic fauna, and hope you won’t be eaten by it. If you’re still alive, follow me to the next chapter.


Our journey to Elsweyr starts with the dungeons Frostvault and Depths of Malatar, which are parts of Wrathstone; the pre-patch to the Elsweyr expansion. When it comes to Elsweyr itself, you can travel to the homeland of Khajits by accepting the prologue quest from Anais Davaux. This Breton lady can be located, as always, in the main cities of the alliances: Vulkhel Guard, Daggerfall, and Davon’s Watch. Accept the quest The Demon Weapon and it will start the prologue.

To start the main story find Elsweyr in the “Stories” menu. After the main quest, complete these dungeons: Moongrave Fane, Lair of Maarselok. The Elsweyr adventures ends in Dragonhold. In order to accept the quest: The Dragonguard’s Legacy leading to the lands of Southern Elsweyr, don’t be shy to talk with Hinzuur. He is chilling, as any other NPC with prologue quests, in Vulkhel Guard, Daggerfall, and Davon’s Watch. The dungeons you need to complete this time are Icereach and Unhallowed Grave.

From Greymoor to Deadlands:


Greymoor is an expansion dedicated to the vampire threat in Western Skyrim. In order to start your adventures, you just need to talk with Scout Gunthe, who can be found in Vulkhel Guard, Daggerfall, and Davon’s Watch, and accept the prologue quest, The Coven Conspiracy. Alternatively, you can begin the quest by purchasing it for free from the Crown Store. After completing it, you should start the expansion by choosing Greymoor in the story menu. After that, use the dungeon finder to explore Castle Thorn and Stone Garden.


From this point, you will be able to travel to Markath. You can take the prologue quest, The Ravenwatch Inquiry, for free from the Crown Store. Here you can delve into the dark secrets of the wealthy Nordic family Silver-Bloods, who own silver mines nearby. Fight Gray Host vampires, unravel the mystery of Silver-bloods, and continue the journey in the next chapter.

The following DLC; Flames of Ambition has two dungeons, The Cauldron and Black Drake Villa, which tell us a story about Mehrunes Dagon, the Prince of Destruction. He has returned, and the gates of Oblivion are opening everywhere. Unfortunately, we don’t have Kwatch’s hero and his adoring fan to defeat evil.

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In the Blackwood DLC players can have their own companions. To begin the prologue quest, A Mortal’s Touch for the Blackwood expansion, obtain it for free in the Crown Store. In order to begin the main quest, use the “Stories” menu.

As mentioned above players can obtain companions in the Blackwood expansion.

  • Bastian Hallix can be unlocked by completing the quest Competition and Contracts. Zeechis; the quest giver is located south of Deepscorn Hollow along the southwest coast of Blackwood.
  • In northern Blackwood, north of Doomvault Vulpinaz, you can find Mirri Elendis. Once you’ve completed her quest, she can also be your companion.

To finish up, activate the dungeon finder and complete the dungeons Red Petal Bastion and The Dread Cellar.


The last of the Oblivion-themed expansion is Deadlands. The prologue quest can be found in the Crown Store. After that, use the “Stories” menu to accept the Deadland’s main quest.

From Ascending Tide to Firesong:

Ascending Tide:

So here we go, guys: the latest expansion is ahead of us. This time it is dedicated to Bretons and their culture. First of all, we should do the first two dungeons of the chapter: Coral Aerie and Shipwright’s Regret. The next step is to do the prologue quest, Ascending Doubt. The quest giver is our old buddy from the base game, Jakarn. We can find him in Elden Root, Wayrest, and Mournhold. Alternatively, players can take the quest from the Crown Store. To start the expansion, you should accept the main quest from the “Stories” menu.

Just like Blackwood, High Isle offers us two companions; Isobel Veloise and Ember.

  • Isobel can be obtained by completing the quest: Tournament of the Heart. The quest giver is Lord Remard DeFulley located close to the Castle Navire Wayshrine.
  • For Ember, the quest giver is Ladlow Menant, and the quest is Tower Full of Trouble. Ladlow can be located near the middle bridge north of Gonfalon Bay.


To start the prologue quest for Firesong, you should get the free quest Sojourn of the Druid King from the store. Afterward, just travel to Galen Isle using the wayshrine, or start the quest for the expansion in the “Stories” menu.


If you are still with me, you have the same passion for the lore of the Elder Scrolls as I do. What a long journey we had: we defeated two Deadric lords, saved the Khajit prince, obtained Argonian relics, revealed the dark secrets of Greymoor, and ventured to the mysterious Galen Isle. Having done all of that, we can surely be free of FOMO. Until the next expansion, at least.

The Elder Scrolls Online: Tamriel Unlimited is available now on PC, PS4, PS5, Xbox One, and Xbox Series X|S).

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