In the beginning of May, the newest set in the Yu-Gi-Oh Trading Card Game will be released! Konami is releasing new cards for a series of fan-favorite decks and archetypes in this set. Decks all the way from Branded and Kashtira to Superheavy Samurai will be getting new cards here. A few new decks will show up as well, such as Manadome and Nemleria. Additionally, this is the last set of Series 11, which started in Rise of the Duelist.
Cyberstorm Access will shake up the Yu-Gi-Oh Trading Card Game. Below are five cards that will have the most impact, as well as one honorable mention. As official translations release, names for the cards below may change.
5: Superheavy Samurai Prodigy Wakaushi
Superheavy Samurai Prodigy Wakaushi creates a new FTK (First Turn Kill) deck.
Going into Cyberstorm Access, the Yu-Gi-Oh Trading Card Game is likely to see a resurgence of powerful combo decks, as may very well be the theme of the set as a whole. The new support here gives new life to decks that want to go off as early as turn 1. One unexpected deck among these has been Superheavy Samurai. For the vast majority of this deck’s lifespan, it has been a joke deck, the kind of strategy you would run for some laughs with the boys. Moreover, being unable to play Spell and Trap cards is a gigantic restriction, and there hasn’t been a compelling reason to put up with that restriction over playing anything else.
This changes with the introduction of Superheavy Samurai Prodigy Wakaushi. The introduction of Wakaushi gives this deck exactly the kind of card that it sorely needed, a tuner that does not take up the Normal Summon, while also getting more of your monsters out of the deck and into play. Sign me up! Being a Pendulum Monster is equally important, as it means that it has synergies with many of the recent Superheavy Samurai cards.
This card enables a powerful FTK (First Turn Kill) combo, that is alarmingly consistent. As with most FTK combos, this folds to any amount of interruption. But if this strategy is uninterrupted, it will crush any unsuspecting opponent. Expect to see plenty of this deck in the early weeks of Cyberstorm Access‘s release, however I personally expect to see it fall off in usage over time, as the surprise factor wears off.
4: Chaos Angel
Chaos Angel is easy to use and hard to overcome.
Cyberstorm Access has more than one contender for the best generic level 10 Synchro Monster in the game. And that’s saying a lot, as we have had Baronne de Fleur for some time now. And while I am of the opinion that overall, Baronne is still superior as a defensive tool, the offensive power of Chaos Angel is difficult to overstate. Firstly, it is extremely flexible in terms of what you need to use to bring it out. Instead of using a Tuner, you can just use a Light or Dark monster, which opens it up for being played in a much larger pool of decks.
Furthermore, it has a powerful effect on summon, that banishes a card on the field. This happens every time that it is summoned, which includes when it is brought back by card effects. The most powerful part of this card is that none of its effects, including the banish, are once per turn. If players can find a way to bring this thing in and out of play with ease, Chaos Angel can become oppressive to deal with.
Many decks exist that could already play this, such as P.U.N.K Therion, and I expect those decks to do so. I’m not sure if it will make any decks come back into the metagame on its own, but we’ll see. It really depends on how easy it is to summon this card. Speaking of that…
3: Ringowurm, the Hundred Apple Dragon
Ringowurm is here to make your Synchro-climbing dreams come true.
Ringowurm, the Hundred Apple Dragon is amazing. This kind of card would have never existed before the ban of Crystron Halqifibrax. It’s a relatively generic tuner monster that can summon itself if you have a non-effect monster, such as a token, on the field already. And then, after you use it as material to Synchro summon something, you can get a small token. This token in particular is useful, as you can use it as a Tuner, even though it is not one.
Right away this card is, at worst, two free link materials for any Link-2 monster. In a great number of decks, however, this card is even more valuable than that. Firstly, for decks that can create tokens with any amount of ease, this card is an easy way to climb up any Synchro ladder. The most common tokens are level 4, produced by cards like Rite of Aramesir. In combination with these, Ringowurm allows the player to easily produce Level 10 Synchro monsters like the aforementioned Chaos Angel and Baronne de Fleur.
The ability to summon powerful Synchro monsters with very low resource commitment is very impactful. I predict that this card will see play, in tandem with the various monsters it creates, in a wide variety of decks. It will open up a lot of interesting experimentation as well, which I look forward to seeing.
Albion, the Incandescent Dragon is the newest Albaz Fusion.
The Branded deck, which consists of cards mostly found in the Bystial, Despia, and Branded archetypes, got a lot of cards in Cyberstorm Access. Alone, they might not have made the list. But together, they are a boost to arguably the best deck in the game right now. The highest impact cards here will be their new Fusion monster and their new Synchro monster. However, I am of the opinion that all these cards have applications in the deck.
Albion, the Incandescent Dragon is an incredible boss monster and recursion tool in one card. Immune to Super Polymerization and able to bring Albaz back with a target for its effect? Amazing. Plus, it has a potent graveyard effect that can crush opposing boards to bring itself back. The Branded extra deck has become a bit on the tight side lately, but this card will be played.
The new Synchro monster for the deck, Bystial Dis Pater, is also amazing and very easy to summon. Both the already-played Cartesia and newly incoming Bystial Aluber can mix with any of the Bystial monsters, in order to make it. And once it’s out, it rewards you for having banished cards by summoning them and disrupting your opponent with them.
The new trap card, Blazing Branded King, is a one-turn Skill Drain with recursion. The new spellcaster, Quem the Virtuous, is an easy way to get Albaz in the graveyard – as well as a way to get him back. Even the level 12 synchro, Despian Luluwalilith, will likely see play in some builds.
This may be the last set of Branded support, but even if it is, this is one amazing last group of cards for the deck.
Honorable Mention: Vicious Astroud
Vicious Astroud could be more than meets the eye.
This is speculation, and mostly based on rumblings that I have heard. Vicious Astroud is a very interesting card, being a fusion of Visas Starfrost and a monster with specific stats. It isn’t particularly overwhelming as a card, essentially boiling down to a big beat stick with removal. However, the fact that it is a fusion monster with Visas Starfrost specifically, means that it may have applications in Tearlaments.
Tearlaments is a deck that was hit pretty hard by the most recent Forbidden and Limited List. Players have been brewing up new versions of the deck, but none have made an impact yet. There have been rumblings of a build centered around Visas, and his new fusion, that might just do the trick. I don’t know whether that is true or not, but it’s worth keeping an eye on.
1: Time-Rending Morganite
Time-Rending Morganite could be a card that changes the Yu-Gi-Oh Trading Card Game completely.
Time-Rending Morganite does a lot, so let’s go over its effects first. This Spell card gives you an additional draw during your Draw phase, and an additional Normal summon during your main phase, for the rest of the game. This comes at the cost of restricting you from using the effects of monsters in your hand. Additionally, you can banish it from the graveyard and discard a second copy of it, to stop your opponent from activating effects when you Normal Summon a monster. Catch all of that? Good.
Time-Rending Morganite breaks the fundamental rules of the Yu-Gi-Oh Trading Card Game. A second normal summon is insanely powerful, but even more important than that is a bonus draw during the Draw phase. Having that extra resource is huge, and will allow some decks to grind their opponents into dust. Many monsters with effects that trigger on a Normal Summon are not once per turn, as usually, you can only Normal Summon once per turn anyway. With Morganite, those effects can now be used twice, to devastating effect. Plus, the effect in the graveyard protects those effects and ensures your opponent is left helpless before them.
All of these being on one card indicates that we are discussing one powerful card. And you would be right!
But the OCG…?
Maxx C puts all cards into a different context, just by being present.
One important factor when talking about Time-Rending Morganite is how it performed in the OCG or Official Card Game. In this Japanese version of the game, this card already exists, and did not perform particularly well. However, the OCG is a different format, dominated by one card in particular – Maxx C. This card has an unreasonably powerful effect in the hand, that sometimes ends turns or duels as a whole. The restriction on effects in the hand is untenable there, because you need to have the ability to use Maxx C, or you’re out of luck. You also need other effects in the hand, to capitalize off of the Maxx C that you have to play.
In the Trading Card Game or TCG, Maxx C has been banned for a long time now. As a result of that difference between the two regions, there have been many formats where in-hand effects weren’t played at all. In the current format, for example, many decks are foregoing them in favor of board-breakers like Lightning Storm or Evenly Matched.
I predict that not only will this card see a ton of play in the TCG once Cyberstorm Access launches, but that it will shape the metagame. Decks that make plays off of their Normal Summon or use a lot of traps will make this card work. More importantly it will bring decks back into the metagame that have not seen play in a long time.
Cyberstorm Access is going to be very impactful, and make changes to the way we play the Yu-Gi-Oh Trading Card Game. The last few sets, Photon Hypernova and Darkwing Blast were also impactful, and I think this may be just as much so if not even more. This set will make a lot of new decks appear, while also powering up a few of the already prominent decks.
Cyberstorm Access releases on May 5th, 2023!