Another year and yet another time for Nintendo Switch pro rumors to start popping up. On second thought, we might be switching gears because instead of pro rumors, it seems possible that Nintendo is stealthily transitioning into the Switch’s successor.

March 3rd will be the 6th anniversary of the console’s cycle with 2023 seemingly the finale and 2024 possibly ushering in a new period for Nintendo hardware. Anyways, let’s not go any further. Instead, why don’t we discuss a couple of things Nintendo can improve with its next console?

Battery Life

Nintendo Switch

If you own a Switch V2 or OLED, you’ll know that the battery on those models is quite beefy; 4.5-9 hours depending on the game. On the Switch V1, however, it lasts only about 2-5 hours. This is not an issue if you’re home because you either dock your Switch or simply charge it but if you decide to have a little bit of fun on your commute to work…

Once you get there that sucker’s down to 70 percent and you’re asking yourself, wasn’t that only 15 minutes? It’s fine, you can just put it to sleep. After a couple of hours of work, it’s finally break-time! Oooh, you’re so excited and turn it on, only to find the battery low icon pop up.

That’s when I learned to not play an open-world JRPG on the Switch in those circumstances. Imagine being heavily invested in that specific moment, that emotional cutscene. Instead, half of your brain is begging your Switch “Please, make it through this!”

Now, this can be avoided. Just bring the charger! Or at least a power bank. If you don’t mind having a bit of bulk in your bag this is the easiest solution. I personally like my bag light, that’s why I own a Switch Lite. Overall, Nintendo’s next system has to have at least the same battery performance as an OLED model. Whether this is achieved through the next Nvidia chipset or a new battery with an increased capacity remains to be seen.

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Leave The Door Open

I would expect nothing less from Nintendo when it comes to this topic. Nintendo likes backward compatibility, as evidenced by their portable handheld from the early 2000s. Allowing original Gameboy and Gameboy Color games to be played on the Gameboy Advance was a fantastic addition.

In the DS age, we got Gameboy Advance games fully compatible with DS hardware. On the Home Console front, “The Revolution” aka the Wii offered Gamecube compatibility and an amazing digital library via virtual console(which is still a reason to own a Wii besides Wii sports).

Although the Wii U was the not-so-popular little brother, it did offer backward compatibility for its older sibling. Soon, we’ll see the Switch depart for console college, and we’re hoping that the next generation will be able to handle his entire library of games.

More Joy In Controllers

Let’s face it, the majority of us have encountered the dreaded “Joy-Con Drift”. Nintendo did address that problem by offering free repairs for these rascals but eventually, it just returns. It’s something that simply can’t be present in the next system. I’m not saying that problems like drifting won’t ever come up in the future because let’s face it, everything gets worn out. However, it can’t be there in a brand-new purchase!

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Luckily, you can just substitute it with another Joy-Con, or do what I did; buy replacement analog sticks and learn to repair them by yourself. The first time, it took me more than an hour because the springs were popping left and right. At the very least, it fixed the problem….for the Switch. Switch Lite on the other hand, well, there are a lot more steps!

I love this concept by Switch Stop

In terms of innovating a certain part of the hardware, it’s the Joy-Cons themselves that have the most potential. There are loads of fun concepts that people have thought of. When playing Pokemon Snap why not insert a third-party camera shutter joy-con?

My favorite has to be modular magnetic buttons (see left image above) which will be unlikely to happen. Perhaps someday in the far future when they announce Nintendo Snap in 2074.

Fun In The UI


This UI design by Zachary Cady best represents the basis of I would want to see for the next system, be sure to check it out. The UI for the Nintendo Switch is very bare-bones. Gone are the fun jingle tunes you would usually hear before starting up a game. Nintendo really hammered in the “We only focus on games”.

The only glimpse we see of Nintendo’s quirkiness is when you launch the EShop. What’s needed is a little bit of that playfulness. If the Switch took all the elements from its predecessor and merged it in terms of concept and design in the physical aspect then why not also for the next system UI design.

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Take for instance the 3DS which allowed for themes partnered with its own selected track. Wii Channels, remember that, ooh, how about WiiU’s Mii Overworld. For me, insert a bit of fun back because like a former Nintendo President said: “If it’s not fun, why bother!

More Space Please

What do the numbers 32 and 64 have in common? Both are only double digits and are a limited number, especially in the gaming world of today. Storage space is another important aspect. These amounts of memory will not be enough in the not-so-distant future, even if Nintendo were to use their fabulous Game-Tool compressor.

This problem can be solved by inserting external storage via a micro SD. However, when purchasing a console should we already be worrying about storage? The most logical and adequate number considering possible hardware components and pricing should be 128 gigabytes for the base version and 256 or 500Gb for the refresh versions or even the mythical “Pro Version”.

Is there anything we didn’t mention? What would you like to see in the Nintendo Switch‘s successor? Let us know in the comments below.

Strangely Awesome Games Staff
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