We all know most people abandon their New Year’s Resolutions after a month. So, if you’re going to drop most of your old ones, why not pick up a few others? This article is a follow up to the previous article, which covered resolutions for game developers. For this one, I’ve compiled a list of resolutions that could be taken up by those of us who play those games.

Go Easy on Game Devs

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If I might play devil’s advocate here for a moment, this first point does go in favor of somewhat notorious larger game developers. There has been some dissappointment in the gaming community over the last few years. Bigger developers have let us down, to put it bluntly. But think for a moment about the stress you might be under being a part of a massive development team.

Once, you were able to work to your own deadline, put out a game everyone loved, and you could be proud of what you made. But now you work toward a deadline and fear the wrath of millions of fans should you dare call for another delay. The marketing team is screaming at you to get things done before the holiday season, a million and one bugs pop up each time you knock one down, and the expectations of countless eager fans await your final product. Even being a small part of that has to be overwhelming, so why don’t we think twice before we go and accuse developers of being lazy cash-grabbers?

Don’t Pre-Order

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Now that I’m done being the devil’s advocate, we can admit that lazy cash-grabbing developers definitely do exist. As stressful as it may be to work at a massive game company, the power probably also goes to your head. You think, “Well, they paid so much for the first game, right? So, why not just repeat that formula, slap on a new coat of paint, and call it a sequel?”

And lo and behold, players come out in the millions to shell out for the new title, some shoving money into the dev’s greedy hands before the game is even out. And if people are willing to pay before the game’s even done, why even finish it? Sure, there’s a few (thousand) bugs, but most of them are barely noticeable, and we can push the game out now, get it to stores before Christmas, and then fix everything up in a “patch” later. My point, if it wasn’t clear: pre-ordering games just encourages already lazy developers to be even lazier. Maybe next time, wait for the finished product before putting your money down, even if that money is just a shiny new Steam gift card.

Buy VR (If You Can)

I know it’s expensive, especially if you’re looking to get some of the games that will only run through a PC or console, such as the classic Space Pirate Trainer. But some VR headsets do have games that will run entirely through the headset itself, such as Meta’s Quest series headsets (formerly Oculus Quest) and games like Vader Immortal or Blade & Sorcery: Nomad. The former is a fantastic Star Wars VR game that’s tons of fun, and the latter is an early-access hack-and-slash medieval fantasy game. What’s not to like?

Fun aside, more people buying VR will lower the price of headsets and make them more accessible to other players, which is a win if you ask me. Besides that, VR is actually a great form of exercise, particularly games like Beat Saber, or you can use a dedicated VR exercise app, like Supernatural. Why abandon that New Years’ resolution when you can make it fun?

Buy More Indie Games (Again!)

This is a resolution I borrowed from the previous resolutions article, but it does bear repeating. Indie developers need our support, working with limited technology and little to no workforce, unlike the massive corporations with their million-dollar budgets and teams of professional artists and programmers. We should all make an effort to support independent developers.

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