Madden 24 has recently launched the 2nd season of there Competitive Field Pass Rewards. In case you’re not familiar, the Competitive Field Pass is a special promotion that provides players with a distinct collection of rewards. These rewards can be earned by accumulating Comp Points, which are obtained through completing objectives in Solo Battles, MUT Champs, and H2H Seasons. As players reach different milestone levels, they unlock various rewards for their Ultimate Team.

The list of rewards for each milestone level in Madden 24 Season 2 is provided below.

Madden 24: Season 2 Field Pass Rewards

Compared to Season 1 there are fewer levels to attain. You had to navigate 61 levels in Season 1; now there are 55. It is still a lot of rewards, but again there are really five specific rewards that have the most value. Those are Aaron Donald Token (Level 5), Randy Moss (Level 10), Jason Kelce (Level 15), Travis Kelce (Level 35), and Micah Parsons (Level 45)

Randy Moss (Level 10, 20, 30, 40, 50)

What is interesting with this one is that you can immediately get Moss just my logging into Madden Ultimate Team during season 2. His starting overall is 83 when you get him, but it can be upgraded up into a 91 overall rating once you get to level 50.

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My one nitpick is why can’t his rating go up to 99 once you can get to 99 overall. That would make this much more intriguing, but at least there is the Deep Elite ability that can be received when you get Moss to level 50. If you don’t know, the Deep Elite ability involves receivers catching more consistently while catching passes 20+ yards from the line of scrimmage.

Aaron Donald (Level 5 and 25)

Okay, why is Aaron Donald the first unlockable token/player for this season? Donald can be earnable at level 5 in this season. The strangest thing here is the overall rating. At rating 5 his starting overall is 86 overall and once you get to 88 overall. This is way too low of a rating for one of the best defensive lineman that i have ever seen playing this game. I get there is the Interior Threat Ability, but that does not excuse the low overall rating.

Jason Kelce (Level 15)

No offense to Jason Kelce, but this is a throwaway reward. I mean offensive line in Madden is pretty meaningless in any mode of Madden. Sort of like the Linchpin superstar ability, which I believe is the worst in Madden. All it does is improve blocking to the entire offensive line. That is it, and I don’t see that as a great ability and it has legit no effect in any Madden Ultimate Team mode I have ever played. 88 Overall Kelce is intriguing, but I honestly have no interest getting this reward at all.

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Travis Kelce (Level 35)

With all of the overmarketing of Travis Kelce and Taylor Swift relationship saga, nobody should be surprised that Kelce is a reward for season 2. You can earn Travis Kelce once you get to Level 35 and Kelce comes with the superstar ability called 3rd Down Threat. The 3rd Down Threat is an ability receiver have to win contested catches against single coverage up to 25 yards from the line of scrimmage. This I am fine with as Kelce in real life is a 3rd down threat in Kansas City. I don’t understand why this reward is not in the 90 overall range. That is a headscratcher.

Micah Parsons (Level 45)

Parsons to me is one of the best football players playing today. In this Madden 24 Season 2 he is earnable at level 45 and to me is the most intriguing part of this reward process. Especially with the X-Factor ability called Dual threat. After all the game labeled him as a DE/EDGE Rusher, when in real time he mainly plays linebacker. The Dual Threat ability makes so much sense with how versatile Parsons is.

So, those are the rewards for Season 2. Do you like the rewards for Season 2? What about the tokens for the Competitive Field Pass Season 2? Do you believe that Season 2 is better or Season 1? Let me know in the comment section what you guys think about it.

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Madden 24 is available to play now on PS4, PS5, PC, Xbox One, Xbox Series X/S

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