DC’s new animated adventure takes us back to the Tomorrowverse in Justice League: Warworld. Comprising three segments that ultimately interweave into a solid story towards the final act, Warworld does a fine job of telling its creative story; though it leaves you wanting more, in good and bad ways.

Warworld Plot Summary

Justice League: Warworld sees Superman, Batman, and Wonder Woman stuck in alternate realities and trying to get back home. Wonder Woman (Stana Katic, Justice Society: World War II) is stuck in the Wild West, and on Jonah Hex’s (Teddy Sears, CW’s The Flash) bad side. Elsewhere, Batman (Jensen Ackles, Batman: The Long Halloween) is stuck in the sword and sorcery world of Skartaris, caught up in a war with Deimos (Damian O’Hare, Justice League Action). Lastly, Superman (Darren Criss, Superman: Man of Tomorrow) is stuck in the 1950s hunting an alien with Agent Faraday (Frank Grillo, Captain America: Civil War).

The Different Worlds of Justice League: Warworld

Wild West Wonder Woman in Justice League: Warworld

The best thing about this movie is seeing our heroes in settings and stories uncommon for them. Seeing Wonder Woman in the Wild West just makes me want a Wild West movie featuring this Wonder Woman; and the same goes for the other two stories.

Batman’s Skartaris adventure was not only really fun, but also really interesting. We’ve only seen this world in animation once, in an episode of Justice League Unlimited; and that episode was only twenty minutes long. I’m a big fan of The Warlord comics, so seeing Skartaris in a movie was extra exciting for me; I just wanted more of it, and I really hope we see more of The Warlord in future DC entries.

Warworld‘s Fascinating Worlds Could’ve Been Used Better

Each segment acts more or less like DC Showcase short films of the past. We spend about twenty minutes in Wonder Woman’s and Batman’s respective realities; and when Superman’s 1950s reality comes into play, we’re only there for about 10 minutes before our heroes begin to figure out what’s happening.

One of the missed opportunities here came in how the different worlds didn’t differ from each other. Obviously, this is a Tomorrowverse film; so they wanted the animation to look like the style that was established in previous entries. But on the other hand, giving each segment its own artistic style would’ve enhanced the story this movie was telling about people with unique struggles coming together.

Also, I just have to add that it would’ve made more sense for The World’s Greatest Detective, Batman, to have been in the 1950s reality rather than Superman.

Justice League: Warworld: A Unique Mongul, and A Sequel

Mongul in Justice League: Warworld

As far as Mongul (Robin Atkins Downes, Batman: The Long Halloween) goes, I’m not too sold on his design in the movie. He’s much skinnier here; in previous adaptations, he’s quite huge in size — he just looks like he can go toe-to-toe with the Man of Steel. In this incarnation, they seem to portray him more as a leader who gets others to do his bidding for him; he doesn’t want to lift so much as a finger, but when he has to, he will.

Justice League: Warworld ends on a cliffhanger — an especially interesting one, because it was recently announced that the next animated DC film, coming next year, is based on the Crisis on Infinite Earths storyline. With that information in mind, you can see how this movie’s ending is setting that up.

As I mentioned in our guide to the history of Warworld, Crisis on Infinite Earths is a universe-resetting event, and one of the best-known DC storylines. Most recently, it was adapted in the CW’s Arrowverse, which had been around for seven years … whereas the Tomorrowverse has only been around for three. Making DC’s most popular storyline the next film for a universe as young as the Tomorrowverse is bold. I expect that, just as the Tomorrowverse followed the DC Animated Movie Universe, a new DC animated universe will follow after Tomorrowverse’s rendition of Crisis.

More Time for the DC Trinity

DC Trinity in Justice League: Warworld

Ultimately, the movie’s overall plot is fine, and it has a pretty stellar voice cast. But I think this story would’ve worked better if it had been spread out across four films, not crammed into one — or at the very least, Warworld‘s runtime could’ve been longer. Giving each hero their own movie to play in their respective reality would’ve provided sufficient time for worldbuilding/exploration and character development, and it would’ve added gravitas to the final battle between the DC Trinity and Mongul.

Justice League: Warworld is out now on home media. For more, check out the rest of our DC coverage.

THE GOOD
Great voice cast
Entertaining
Fun seeing the DC Trinity team up
Loved seeing Skartaris and The Warlord show up
THE BAD
Starts off strong, but falls flat towards the end
Each reality should’ve been its own movie
6
Fair

Review Summary

Justice League: Warworld is a fine film, but falls short of improving itself after previous entries helped create a solid universe. While not a horrible movie, it’s the weakest the Tomorrowverse has to offer.

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