The Barbarian is a staple class in the Diablo franchise. This melee-based class is about fighting up close and personal with critical and Overpower damage. The Barbarian utilizes Fury to activate skills that implement buffs such as Bleeding (inflicts damage over time “DoT”) and Stunning, among others. Here are all the skills available to the Barbarian class in Diablo 4:

Tier 1: Basic Skills

Diablo 4 Barbarian

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Your starting abilities can inflict the status effect Stun and increase your Attack Speed.

Lunging Strike: Lunge forward and strike an enemy for 12 damage. (Generate 8 Fury.)

Bash: Bash the enemy with your weapon, dealing 12 damage. After bashing enemies 4 times, your next Bash will stun for 1.25 seconds, this increases up to 2 seconds if using a two-handed weapon.

Frenzy: unleash a flurry of blows, dealing 6 damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by 20% for 3 seconds, up to 60%.

Flay: Flay the enemy, dealing 1 damage and inflicting 14 Bleeding damage over 5 seconds.

Passives:

Here are the passives for the Tier 1 Skills:

  • Enhanced Bash– Damaging a stunned enemy with Bash grants you 5% Base Life as Fortify. Double this amount when using a Two-Handed weapon.
  • Battle Bash – Damaging a stunned enemy with Base generates an additional 3 Fury, or 4 Fury if using a two-handed weapon.
  • Combat Bash– After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.  
  • Enhanced Flay – Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double chance when using a Two-Handed weapon.
  • Battle Flay – When Flay deals direct damage to an enemy, they take 10% increased Bleeding damage from you for the next 3 seconds.
  • Combat Flay – When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 4 Thorns for 3 seconds. This stacks up to 4 times.
  • Enhanced Frenzy – While Frenzy is granting a 60% bonus Attack Speed, it also generates 2 additional Frenzy. 
  • Battle Frenzy – While Berserking, your other Skills gain 5% Attack Speed for each stack of Frenzy you currently have.
  • Combat Frenzy – You gain an 8% Damage Reduction for each stack of Frenzy you currently have.
  • Enhanced Lunging Strike – Lunging Strike deals 30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy.  
  •  Battle Lunging Strike – Lunging Strike also inflicts 6 Bleeding damage over 5 seconds.
  • Combat Lunging Strike – Critical Strikes with Lunging Strike grants you Beserking for 1.5 seconds.

Tier 2 Core Skills: Fury Spenders

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The second tier of Skills focuses on dealing damage to multiple enemies at the cost of Fury.

Whirlwind: Rapidly attack surrounding enemies for 4 damage. (Costs 20 Fury per second) 

Hammer of the Ancients: Slam your hammer down with the fury of the Ancients, dealing 22 damage to a concentrated area. (Costs 35 Fury)

Rend: Cleave enemies in front of you, dealing 4 damage and inflicting 37 Bleeding damage over 5 seconds. (Costs 35 Fury)

Upheaval: Tear into the ground with your weapon and fling debris forward, dealing 28 damage. (Costs 40 Fury)

Double Swing: Swing your weapon from opposite directions, dealing 11 damage with each weapon. Enemies caught in the center are damaged by both. (Costs 25 Fury)

Passives:

The Passives include:

  • Enhanced Double Swing – If Double Swing damages a Stunned or Knocked Down enemy, gain 15 Fury.
  • Furious Double Swing – Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
  • Violent Double Swing – Hitting an enemy with both hits of Double Swing makes them Vulnerable for 1 second.
  • Enhanced Hammer of the Ancients – Gain 3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times.
  • Furious Hammer of the Ancients – Deals 1% additional damage for each point of Fury you had when using it.
  • Violent Hammer of the Ancients – After Overpowering with Hammer of the Ancients, you deal 30% more damage for 2.5 seconds.
  • Enhanced Rend – Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
  • Furious Rend – Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.
  • Violent Rend – Rend deals 12% increased damage to Vulnerable enemies.
  • Enhanced Upheaval – Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
  • Furious Upheaval – Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal 8% increased damage, stacking up to 10 times.   
  • Violent Upheaval – If Upheaval damages at least 2 enemies, you gain Beserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
  • Enhanced Whirlwind – Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 3 Fury against Elite enemies.
  • Furious Whirlwind – While using a Slashing weapon, Whirlwind also inflicts 20% of its Base damage as Bleeding damage over 5 seconds.
  • Violent Whirlwind – After using Whirlwind for 2 seconds, Whirlwind deals 30% increased damage until it is canceled.
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Tier 3: Defensive Skills

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This group of skills focuses on stunning enemies, creating a defensive shield, and reducing enemy damage.

Ground Stomp: Smash the ground, dealing 3 damage and Stunning surrounding enemies for 3 seconds.

Rallying Cry: Bellow a rallying cry, increasing your Movement Speed by 30% and Resource Generation by 50% for 6.0 seconds, and nearby enemies for 3.0 seconds.

Iron Skin: Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.

Challenging Shout: Taunt nearby enemies and gain a 40% Damage Reduction for 8 seconds.

Passives:

The Passives include:

  • Enhanced Challenging Shout – While Challenging Shout is active, gain a 20% bonus in your Maximum Life
  • Strategic Challenging Shout – While Challenging Shout is active, gain Thorns equal to 50% of your Maximum Life.
  • Tactical Challenging Shout – While Challenging Shout is active, you gain 3 Fury each time you take damage.
  • Enhanced Ground Stomp – Increased Ground Stomp’s duration by 1 second.
  • Strategic Ground Stomp – Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.
  • Tactical Ground Stomp – Generates 25 Fury.
  • Enhanced Iron Skin – Iron Skin’s Barrier absorbs 5% more of your Maximum Life.
  • Strategic Iron Skin – Grants 9% Base Life as Fortify. Double this amount if cast while below 50% Life.
  • Tactical Iron Skin – While Iron Skin is active, Heal for 10% of the Barrier’s original amount as Life per second.
  • Enhanced Rallying Cry – Grants you Unstoppable while active.
  • Strategic Rallying Cry – Grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage.
  • Tactical Rallying Cry – Generates 25 Fury and grants you an additional 50% Resource Generation.  

Tier 4: Brawling Skills

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The fourth tier of skills focuses on stunning and knocking back enemies for a short period of time. These skills are great when you are overwhelmed by the various mobs of demons you will face throughout the game.

Kick: Throw a powerful kick that deals 5 damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 17 damage and are Stunned for 3 seconds.

War Cry: Bellow a mighty war cry, increasing your damage dealt by 15.0% for 8.0 seconds, and Nearby allies for 4.0 seconds.

Charge: Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 10 damage and Knocking them back.

Leap: Leap forward and then slam down, dealing 13 damage and knocking back surrounding enemies on impact.

Passives:

The Passives include:

  • Enhanced Charge – Enemies who are Knocked Back into terrain by Charge take 4 damage and are Stunned for 3 seconds,
  • Mighty Charge – Damaging enemies with Charge makes them Vulnerable for 2 seconds.
  • Power Charge – Reduce Charge’s Cooldown by 3 seconds if it Knocks Back an enemy into terrain.
  • Enhanced Kick – Damaging enemies with Kick makes them Vulnerable for 4 seconds.
  • Mighty Kick – Kicked enemies deal 17 damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
  • Power Kick – If Kick damages an enemy, it consumes all of your Fury and deals an additional 6 damage per 10 Fury spent. Kick no longer Knocks Back enemies.
  • Enhanced Leap – If Leap doesn’t damage any enemies, its Cooldown is reduced by 4 seconds.
  • Mighty Leap – Enemies damaged by Leap are Slowed by 50% for seconds.
  • Power Leap – If Leap damages at least one enemy, gain 40 Fury.
  • Enhanced War Cry – Grants you Berserking for 4 seconds.
  • Mighty War Cry – Grants you 28% Base Life as Fortify.
  • Power War Cry – If at least 6 enemies are nearby when you cast War Cry, your damage bonus is increased by 30%.
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Tier 5 Weapon Mastery Skills: High-powered attacks

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Rupture: Skewer enemies in front of you, dealing 4 damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.

Steel Grasp: Throw out a trio of chains that deal 7 damage and pull in enemies.

Death Blow: Attempting a killing strike, dealing 48 damage to enemies in front of you. If this kills an enemy, its Cooldown is reset.

Passives:

The Passives include:

  • Enhanced Death Blow – Deals 100% increased damage to bosses.
  • Fighter’s Death Blow – If Death Blow damages at least one enemy, gain 20 Fury.
  • Warrior’s Death Blow – If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
  • Enhanced Rupture – Ripping your weapon out of enemies during Rupture causes an explosion that deals 9 Bleeding damage over 5 seconds.
  • Fighter’s Rupture – Hitting at least 1 enemy with Rupture heals you for 15% of your Maximum Life.
  • Warrior’s Rupture – Hitting enemies with Rupture increases your Attack Speed by 20% for 4 seconds.
  • Enhanced Steel Grasp – Makes enemies Vulnerable for 2.5.
  • Fighter’s Steel Grasp – If Steel Grasp damages an enemy, gain Berserking for 2 seconds.
  • Warrior’s Steel Grasp – Gain 1 additional Charge.  

Tier 6: Ultimate Skills

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The final Tier of Active Skills is the highest damaging. Also increases Movement Speed while inflicting various status effects on enemies.

Call of the Ancients: Call upon 3 Ancients to aid you in battle for 6 seconds.

  • Korlic leaps at enemies, dealing 34 damage, and swings its weapons in a frenzy, dealing 12 damage per hit. 
  • Talic spins in a whirlwind rapidly attacking enemies for 21 damage.
  • Madawc upheaves the ground, dealing 64 damage.

Iron Maelstrom: Activate three times to attach chains to each of your weapons and perform an attack:

  • First, your Two-Handed Bludgeoning weapon slams into the ground, dealing 24 damage and Stunning enemies for 2 seconds.
  • Second, your Two-Handed Slashing weapon swipes in front of you, dealing 8 damage and inflicting 48 Bleeding damage over 5 seconds.
  • Third, your Dual Wield weapons swing around you, dealing 13 damage per hit.

Wrath of the Berserker: Gain Beserking and Unstoppable for 5 seconds. For the next 10 seconds, deal direct damage with Basic Skills grant Beserking for 5 seconds.

Passives:

Passives include:

  • Prime Call of the Ancients – While Call of the Ancients is active, gain a 10% bonus Attack Speed and 10% increased damage.
  • Supreme Call of the Ancients -Each of the Ancients gains additional power:
    • Korlic: you gain 10 Fury each time Korlic damages an enemy with his Frenzy.
    • Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.
    • Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.
  • Prime Maelstrom: Skill gains 10% increased Critical Strike Chance and deals 20% increased Critical Strike damage.
  • Supreme Maelstrom: Dealing direct damage to an enemy after swapping weapons reduces this skill’s Cooldown by 1 second.
  • Prime Wrath of the Berserker:  While this skill is active, gain 20% increased Movement Speed and increased Fury Generation by 30%.
  • Supreme Wrath of the Berserker: While this skill is active, every 50 Fury you spend increases Berserker’s damage bonus by 25%.
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Core Passives

Pressure Points: Lucky Hit- Your Core Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.

Endless Fury: Basic Skills generate 5% more Fury when using Two-Handed weapons.

Imposing Presence: Gain 5% additional Maximum Life

Martial Vigor: Damage Reduction against Elites is increased by 4%.

Outburst: Gain 2 Thorns. Also gains 2 Thorns for each 2 bonus Maximum Life you have.

Tough as Nails: Increase your Thorns by 20%. When enemies hit you, they take an additional 1% of your Thorns as Bleeding damage over 5 seconds.

Booming Voice: Your Shout Skill effects durations are increased by 10%.

Raid Leader: Your Shouts also Heals allies for 1% of their Maximum Life per second.

Guttural Yell: Your Shout Skills cause enemies to deal 8% less damage for 5 seconds.

Aggressive Resistance: Gain 4% Damage Reduction while Beserking.

Battle Fervor: While Brawling Skill damages at least one enemy, gain Beserking for 1 second.

Prolific Fury: While Beserking, Fury Generation is increased by 4%.

Swiftness: Movement Speed is increased by 4%

Quick Impulses: Reduce the duration of Control Impairing Effects by 6%.

Pit Fighter: You deal 3% increased damage to Close enemies and gain 2% Distant Damage Reduction.  

No Mercy: You deal a 3% increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies.

Even More Core Passives

Slaying Strike: You deal 8% increased damage against Injured enemies.

Expose Vulnerability: Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for 1 second.

Thick Skin: Each time you take direct damage gain 0.4% base Life as Fortify.

Defensive Stance: Increase the Damage Reduction gained while you are Fortified by an additional 3%.

Counteroffensive: While you have Fortify for over 50% of your Maximum Life, you deal 5% increased damage.

Hamstring: Your Bleeding effects Slow enemies by 10%.

Cut to the Bone: Your Bleeding effects deal 6% increased damage to Vulnerable enemies.

Heavy Handed: While using Two-Handed weapons you deal 5% increased Critical Strike Damage.

Wallop: Your Skills using Bludgeoning deal 5% increased damage if the enemy is Stunned or Vulnerable.

Brute Force: Your Overpowers deal 15% increased damage when using a Two-Handed weapon.

Concussion: Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon.

Tempered Fury: Increase your maximum Fury by 3.

Furious Impulse: Each time you swap weapons, gain 2 Fury.

Invigorating Fury: Heal for 3% of your Maximum Life for each 100 Fury spent.

Duelist: Attack Speed is increased by 3% while using One-Handed weapons.

Key Passives

Unconstrained: Increase Berserk’s maximum duration for 5 seconds and increase its damage bonus by 25%.

Walking Arsenal: Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons deal 10% increased damage for 6 seconds. While all damage bonuses are active, you gain an additional 15% increased damage.

Unbridled Rage: Core Skills deal 135% increased damage but cost 100% more Fury.

Gushing Wounds: When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 4 Bleeding damage over 5 seconds.

Are You Ready to Slay Demons in Diablo 4?

We hope this quick sorcerer spell guide helps you take the fight to Lilith and her demons this summer. Looking for additional guides? We’ll be covering the other classes as well.

Diablo 4 releases June 6th, 2023 on PC, PS4, PS5, Xbox One, and Xbox Series X|S

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