Blade and Sorcery: Nomad is a VR fantasy fighting game where you can use a variety of medieval weapons and magic against foes. Whether you’re slashing enemies in the arena with whatever length of blade be your choice, smashing opponents in the Ruins with any number of bludgeoning weapons, or tossing enemies off of cliffs in the Canyon map by using telekinesis and fireballs, the game is sure to keep you well entertained for a bit. I’ve written before at length about how much fun it is to play, but surprisingly, despite its rather inaccurate physics, the game has actually helped me increase the vividness of my own writing, and in fact made it more fun to play D&D as well.

blade and sorcery nomad gameplay


First off, I’m a writer, and so I’m always looking for ways to make my writing more vivid and engaging. While I won’t be writing about enemies who fly off into the air at random as they tend to do in Blade and Sorcery: Nomad, I’ve discovered quite a lot about various fighting styles and weapons that can be used in certain stories. For example, not only is stabbing a person with a sword remarkably hard to do (’cause, y’know, they’ve got bones and organs and stuff in there), but if you do decide to have a character stab someone, let alone burying the sword down to the hilt, keep in mind that you’ll have to pull the blade all the way back out. It might seem obvious, but I’ll admit it wasn’t something I had fully considered before I started playing the game.

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blade and sorcery nomad gameplay

Additionally, while the game obviously can’t simulate the weight of actual weapons, I’ve gotten a much more first-hand feel for how hard it is to wield larger weapons. In contrast to the daggers I typically enjoy using, I’ve been testing out swords in the game, and bigger blades require a lot more follow-through to effectively use. This and other things I’ve picked up in the game have lead me to be able to write a much more vivid experience in the fantasy tales I write, creating more realistic and intense battles.

TTRPG Playing

Not only have I found an excuse to use what I’ve learned in the game to write better stories, but I’ve also been able to use it to make more vivid improvised descriptions of battle in TTRPGs, both as a player and a DM. As a player, I can more easily describe to a DM what exactly I’d like to do with a weapon, where I want to point the blade, and how I’d like to swing it. As a DM, I can do the same with NPCs and monsters in combat encounters, allowing for a more immersive experience for my players.

blade and sorcery nomad gameplay
Just me cowering behind my shield. As you do.

All in all, Blade and Sorcery: Nomad has allowed me to write better fantasy stories, and it has also helped me to be a better D&D player.

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